Tuesday, October 9, 2012

Capstone Timeline

Going about creating a timeline for my capstone was very quick but far from painless. Putting your idea of a schedule down really shines light as to how little time we actually have before we are going to be presenting. The good news is that I feel we have enough time left I was able to schedule work in a way that gives us  more time for each task than I think we will actually need to complete them. Sort of a worse case scenario as far as time goes. So as we complete our tasks sooner than was scheduled for we will be able to start on new tasks or be possibly be able to expand the scope of our capstone in bits.

Basically the first half of next semester will be concentrating on getting the art assets completed with the last half compiling the code and testing the game. I feel the art will be the most time consuming aspect. I think we have a solid plan and while it does make you anxious to see our finite amount of time to work on this, the timeline also lets you see each part broken down into manageable items.